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Clump Modifier

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Modifier Options

  • Factor: Controls the strength of the Clump modifier overall. When it is 0, the modifier doesn't work.

  • Clump: It works similarly to the Clump under Clumping.

  • Shape: It works similarly to Shape under Clumping, and it can be flexibly controlled by a Curve.

  • Preserve Length: Maintain the length of the hair after clumping. When it is set to 0, hair will be stretched to a point. When it is set to 1, hair keeps its original length.

  • Preserve Volume: Controls volume of hair roots after clumping.

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Clump Type

Two clumping algorithms are available for different needs: Parent and Generated.

  • In Parent mode, Clumping is generated based on parent, so Subdivision cannot be smaller than the number of parents.

  • In Generated mode, the number of clumps is not limited by the number of parents. Clumps are generated by nearby Children on the surface randomly.

Parent

TIP

Tip: It's better to apply Parent mode when the number of existing clumps is small. The calculation is fast.

Subd Algorithm: Calculation of subdivision. Two algorithms are available: Fan and Random.

  • Fan is a fan-shaped bisection of a parent clump. It will be very obvious when children Simple is applied.

Unsubdivided effect

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Fan effect

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  • In Random mode, clumping is not as rigid as the effect in Fan mode, and it can soften the rigid demarcation.

Unsubdivided effect

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Random effect

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  • Seed: Randomize the position where the clumps are.

  • Subdivision: The time of subdivision of clumps.

Generated

TIP

Tip: In this mode, the number of clumps is not limited by the number of parents. It works well when a small number of clumps are required. But calculation is relatively slow, especially when density is high.

Generating Method: Two algorithms are available: Grid and Poisson Disk.

  • Grid: The generated clump points are evenly distributed. The higher the density, the slower the speed.

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  • Poisson Disk: The calculation is fast, but the distribution is uneven when clump points are few.

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  • Seed: Randomize the position where the clumps are.

  • Randomness: In Grid mode, the randomness of the position of the clump points. The larger the value, the more random the result will be.

  • Distance Min: In 'Poisson Disk' mode, it's the minimum distance between the generated clump points. It affects the number of clump points with 'Density'.

  • Density: The density of clump points, the larger the value, the larger the number of clumps.

  • Clump Points Count: The number of generated clump points. When the number of clump points is greater than or equal to the number of hair, it will be displayed in red with a warning icon to avoid blindly increasing Density without any effect, but greatly slowing down the calculation speed;

TIP

Tip: When the number of clumps is equal to or greater than the number of hair, there is no effect because one hair forms a clump.

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Clumping Kink Options

Kink Type: Many types are available.

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General parameters

Kink Type: Curl

Two curl types are available: Curl and Twist. They work the same as those that come with Blender.

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Effect comparison

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  • Amplitude: Controls the magnitude of the clump rotation offset. It can be controlled with a curve. By default, it's linear control from roots to tip.

  • Frequency: Controls the time of Kink. In Curl of kink type, the larger the Frequency is, the more the coils will be; Frequency represents the number of coils. In Wave of kink type, the larger the Frequency is, the more waves will be.

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  • Shape: The degree of kink from root to tip.

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TIP

Tip: It can be controlled by a curve completely, and the value doesn't work.

Other parameters

  • Orient: An option specific to Wave that controls the direction of the waves.

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TIP

Tip: It supports randomization to get different directions of wave on the different clamps.

Case Demonstration

  • Case 1
  • Case 2
  • Case 3